Soft Lock Update- Change Log
Nathan Powell's Wild Araz » Devlog
Hello, Hello.
Getting a flood of reports of small end-game soft locks. I did my best to go through and get ahead of as many as I could as well as add more set dressing to make the end game exploration pop. Also, as a thank you to everyone assisting me with bug finding and reporting bugs while playing the game, I added a new tent to mayberry (you can now enter one of the locked ones) to find the Bug Finders' Tent.
Change Log
- Finale Door in final mission area now correctly locks, barring entry after completion of main questline.
- If you manage to get stuck inside of this end game area: there are now emergency exits that appear after the end game
- Antifordian Military are present in many Fortress Industries locations post-main quest.
- Added "Bug Finders' Tent" to Mayberry district. Thank you those who help find bugs in Wild Araz!
- Added two new items related to the Bug Tent, both involve reducing random encounters with the aim of making traversal a little easier in the post-game.
- Updated Credits to make note of Youtubers/Streamers who have championed Wild Araz.
Please continue to update me for any bugs you find while playing the game.
And remember, save Often.
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Nathan Powell's Wild Araz
A grand adventure exploring the land and wildlife of steampunky Antiford
Status | Released |
Authors | Citizens of Antiford, Nathan (Landship Scorpios) |
Genre | Role Playing, Adventure |
Tags | 2D, Animals, JRPG, lore, RPG Maker, Singleplayer, Steampunk, Story Rich |
Languages | English |
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- Walkthrough Batch 3 (And question on what to focus on)Dec 21, 2021
- December 2021 Update Change LogDec 16, 2021
- Expresso Update: Change LogNov 21, 2021
- Walkthrough Series Batch 2Aug 26, 2021
- Walkthrough Series on YoutubeAug 14, 2021
- We were on the 'Scratching the Itch' podcast!Jul 08, 2021
- 1 Year LaterAug 06, 2020
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